Tag Archives: tabletop

Review: Realm Works and Hero Lab

After a year of running Pathfinder Society games almost exclusively, I needed to scratch the itch for a longer campaign with a regular group. With several regular PFS players feeling the same, I offered to run the Rise of the … Continue reading

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FASA Star Trek: to boldly go

West of these out to seas colder than the Hebrides I must go Where the fleet of stars is anchored, and the young star-captains glow James Elroy Flecker I’m not so much a games collector as a games hoarder. The … Continue reading

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My Pathfinder set-up

I’m a rather old-school gamer, more used to descriptive combat, judgement calls and hand-wavery than a strict adherence to the rules. Even when I ran the tactically intense D&D3.5 I kicked it into submission with my gaming style. With Pathfinder, … Continue reading

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Dangerous Journeys: Mythus

Note: Since writing this piece I’ve had the opportunity of playing in a Mythus campaign. You can read about those experiences here. Back in 1992 I was on the lookout for a new set of game rules. I’d spent my … Continue reading

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Vancian magic revisited

One of the things that’s bothered me about D&D from its early days was that magicians forget spells when they cast them – the so-called Vancian magic system, named for the late Jack Vance, who developed it for his Dying … Continue reading

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Chivalry & Sorcery: The Early Years

Back in the days of the Loyal Order of Chivalry & Sorcery mailing list I enjoyed swapping emails – both public and private – with C&S designers Ed Simbalist and Wilf Backhaus and, at the last two Dudley Bug Ball … Continue reading

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Traveller 5 review: second impressions

As I keep reading the new Traveller 5 rules, I am becoming more and more impressed with them. The underlying mechanics – roll under a target number (often Characteristic + Skill) on a number of 6-sided dice representing difficulty – … Continue reading

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Traveller 5 review: corrected character generation

Mistakes I made in the archaeologist character. 1)      I missed a trade classification for Natoko; it’s a pre-rich world, so the archaeologist gets a craftsman skill as well (pop 9 as pre-rich? Maybe that will get errata.) 2)      What I … Continue reading

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Traveller 5 review: First impressions

As I’ve had the T5 rules for less than a day, this is not, at this stage, going to be an in-depth review at all. My aim here is to provide a brief overview, then attempt to generate a character … Continue reading

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One character or many: an old-school turning point?

When I started playing D&D in the early ’80s, it wasn’t uncommon for players to play several characters simultaneously. It wasn’t the way we played in my first game; there we each had one character, but I certainly played entire … Continue reading

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