I’m a rather old-school gamer, more used to descriptive combat, judgement calls and hand-wavery than a strict adherence to the rules. Even when I ran the tactically intense D&D3.5 I
Tag: RPG craft
Reading an old thread on the Hero Games discussion boards, I came across this post from a contributor with the handle RDU Neil (post trimmed slightly). Game Contract… I call
Stephen A Watkins has a nice little rundown of the steampunk equivalents of traditional fantasy archetypes at Fantasy magazine’s website here. Reading it makes me wonder of there’s scope for
“It was agreed, that my endeavors should be directed to persons and characters supernatural, or at least romantic, yet so as to transfer from our inward nature a human interest
This is a work-in-progress for a piece I’m writing on GMing Hârn games. I think there’s enough general applicability for other games to do put the current draft out (every
Quick summary: if you play tabletop RPGs, of whatever flavour, you need a copy of this book. It’s that good. Like many roleplayers, I’ve often described my hobby to straights